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Age/Gender: 55, Male
Location: chicago
Job: retired
I've got way too much time on my hands. And I'm not afraid to use it.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 4,190 / 4,440
Exp. Rank #: 4,148
Voting Pow.: 6.18 votes
BBS Posts: 16 (0.02 per day)
Flash Reviews: 107
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
107 Reviews | 47 w/ Responses
Just goes to show everyone's vulnerable to something. thanx for once again proving that a good story or gag can usually trump slick graphix.
But you should probably improve your grapic skills to be able to put more spin on jokes.
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I'm going to be programming my first flash game in a couple of weeks as part of the learning process to program a massive Sim Date I'm producing. This is plenty clear and solves one problem.
Author's Response:
COOL
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Great parody, but your ratings are going to suffer for imitating the style of someone who isn't as good as you.
NY, of course gets by on substance rather than style, but is subject to blamming by people who don't get it and by parodying it, you open yourself to that.
It's been cool in your recent flashes watching you dip into different mythologies for charaacters. But, if frothy is supposed to be a kappa, where's the bowl of water on his head? "Bow to the kappa and he will bow to you, spilling the water of his strength."
Author's Response:
I missed that bit about the basket on a kappa's head. thanks for the clarification.
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"Ok. Maybe I'm giving this more than it deserves."
But it seemed really funny and true. Especially compared to the crap that got posted at the same time.
Author's Response:
thanks for your high review, hope to make something better next time.
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I found the controls a bit hard to handle, but I'm an old fart.
The humor was good and the animations well done. I'd like to know if you would be interested in creating an erotic fighting minigame and programming the sim date it inerlocks with. No pay, but because of the group's RL starpower, big fame to cash in on.
If you're interested contact me at: Madpol1@yahoo plus the dot com thing, for more info.
Author's Response:
Thanks for the review, about the game, let me talk to my partner about it, we will send you feedback. thanks for the offer
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It's only a collaboration (Collab) if more than one artist is involved.
What you presented was a random series of short animations, which is a COMPILATION. A small difference, but important.
The flash itself was fine. The drawings could have been better, but the music was clear and well chosen and the animation fluid
Author's Response:
Gr.... I know, I realised afterwards, sorry, Its already changed to Tremains Dream.
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Once again you've pushed the evelope on what can be done with sprites. And a new plot twist. Can't wait for the next installment
Author's Response:
Thanks man, I really appreciate you paying close attention to my Movies and reviewing them!
^_^
Just for that I shall creat the Spiderman vs Venom Flash! hehe...
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"How could anyone miss the "Table of Evil?""
Great work as always, trix. Sprites can be limiting, but you always seem to get the most out of them. And the larger size eliminates one of the most annoying things about sprite vids--characters you can hardly see.
The "Table of Evil" was a fun way of establishing your villain, "There's everyday evil, then there's this guy."
Author's Response:
lol!
True!
Thanks for the Review! ^_^
Part 4 coming soon...
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I'm not going to comment on the glitches, because it's been done and it looks like they've all been covered.
The negatives:
The graphix and tiny sprite animations were cool back in the '70's, but now have only nostolgia value.
The Hentai was kinda limp.
The combat system and minigame only seem to be there because, "You're supposed to have them in a dating sim." They add nothing of value to the game itself and aren't all that interesting in their own right. You probably could have saved yourself some work by skipping them altogether.
What you did right:
The humor and minor characters are great.
Navigation and gameplay mechanix are easy for the player.
You did a good job of giving each of the girls different quirks and dialogue.
Gameplay was balanced to keep the game challenging without being frustrating.
I can believe that it took you 8 months for this. Prototypes always take longer. Some kind of shared code game system would make for a lot more and lot better games. Then, authors would only have to work on the creative stuff, instead of each having to reinvent the wheel.
Now that you know what you're doing, the next one should be faster to do and better at completion.
I've given it 5\5 each of the last 3 days and have submitted it to the sim date collection. Something I think everyone who plays this game should do,
Author's Response:
Thanks a lot. I agree with the negatives, but I had to do them for the sam reason you said, and I also thought it would add a bit of excitement and not make the game so focused on one thing. It was very challenging creating this from scrath. I really appreciate you recommending it and the fives the last 3 days :D Thanks for the review
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"Death awaits you with big, sharp pointy teeth!"
It needs a bit more variety and a larger playing field.
Author's Response:
Thanks for the suggestions =)
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